
Its ability allows you to turn any card into Harrow, which is mana ramp and fixing. Best Blue Ramp Card Dreamscape Artistĭreamscape Artist is one of the children of Planar Chaos designers, changing which colors do what, and one of the very few blue cards that ramp. It’s possible to net three Soldiers and three lands between turns. Keeper of the Accord catches up on creatures and lands, which is perfect when you’re really behind in a Commander game. Boreas ChargerĪ 2/1 flier for 3 isn’t that bad, and Boreas Charger ramps you when it dies or is blinked Keeper of the Accord Knight of the White Orchid was a competitive staple in its days, and the first white card to have this effect. The trick with white ramp is to play cards that catch up on lands when you have fewer lands than your opponent and then play your land for the turn. Best White Ramp Cards Knight of the White Orchid
ELDRAZI RAMP GOLDFISH STANDARD FOR FREE
Look, generating three colored mana for free is no joke, and having Black Lotus in your opening hand can end the game on turn 1. The rarest and most expensive card in the game, and the original mana accelerator. This is why Tithe has become a white staple in Commander decks. That’s better than a lot of traditional ramp spells. It’s not unusual to have 5 to 10 Treasures, which equals to 5 to 10 mana on the table. In a 4-player Commander game that means generating lots of Treasures. Smothering Tithe generates one mana each time an opponent draws a card and doesn’t pay the tax. I know I said that I wasn’t going to cover one-shot mana effects but there are two such cards that are still worth mentioning.

Some of these, like Llanowar Elves, tap for while cards like Birds of Paradise generate one mana of any color. There are also creatures (usually elves) that have a tap ability to generate mana. Ramp artifacts are also known as mana rocks. It’s like paying two mana to play an extra land from your hand.Īrtifacts like Sol Ring that generate and cost are staples of a lot of formats, most notably Commander. Mind Stone is a card that costs and taps for. These are artifacts that have an activated ability to produce mana. Creatures like Quandrix Cultivator and Coiling Oracle allow you to do that as an ETB effect. These cards are usually sorceries but this effect is found on instants, creatures, and enchantments too.Īfter playing a spell like Skyshroud Claim you can search your deck for two lands and put them into play.

Ramp spells are a type of card that let you play an extra land for the turn. White is catching up in the mana department by allowing you to search for lands in your deck and put them into play, often with certain restrictions.

Black and red focus on “rituals,” a burst of mana production from cards like Dark Ritual and Seething Song, effects that aren’t considered ramp per se.Īnother trend from recent sets in red and black is to produce Treasure tokens that can be sacrificed for mana. Blue usually adds mana to cast a certain type of spell, like artifacts, instants, or sorceries. Green is the king of mana producing and mana ramp so most of the ramp spells are green. Mana advantages in the form of rituals and Treasures may come another day.

Today I’m going to focus on effects that give permanent mana advantage as opposed to one-shot effects. Or you play a creature or artifact that produces extra mana while in play. Maybe you play a spell that lets you search for a land and put it into play. Maybe you can play an extra land from your hand. The term “ramp” is dedicated to getting ahead on lands and thus earning a mana advantage. Search for Tomorrow | Illustration by Randy Gallegos
